The amount of DPS Sacrificed simply Melee 1 Hand DPS - 41.5 In this way, a 2-handed caster staff and a one-handed dagger would both have the same spelldamage/healing. You will also typically want slow weapons in order to hit harder with Rage-spending abilities, when you are Arms or Fury specced. The other interesting thing to think about is placement of weapons. Flametongue enchant increases it to 336% offhand weapon damage(240*1.4=336). with a fast offhand dagger a rogue can get addition damage from offhand weapon, addition poison applications, additional stats which benefit both hands. The off-hand (aka off hand) is the secondary hand slot for weapons (dual wielding), shields, or other items that you are able to wield/equip. Hit refers to physical damage that occurs as a result of an attack made with melee or ranged weapons. Most disarm effects do NOT affect off-hand weapons. 1H Weapons: Now i don’t know what faction you are, but on horde when we raid we don’t put poison on our main hand so we can benefit from shaman totem damage buff (this is the other reason for fast weapon on offhand). Indeed, its average damage was so high that we all could ignore its crappy proc and lack of stats and lug it … Increases the damage done by your offhand weapon by 5%. A weapon equipped in the main hand will deal full damage, while an off-hand weapon will deal 50% of its damage. ... Our team is composed of former editor of large World of Warcraft news sites. Dagger rogues take +5 weapon damage to MH, crusader offhand. We see that +10 weapon skill reduces the damage lost to glancing blows effectively to zero. Sword rogues, take double crusader, as the +str buff is incredible for melee damage, and they want it up as much as possible, or double stacked. Always up to date with the latest patch (9.0.2). It must be equipped in the main hand, off hand, both hands (two-handed and dual wielding), or ranged weapon … Your mainhand weapon will deal full damage, but the weapon equipped in your offhand will only deal 50% of normal damage (although Rogues and Warriors can raise this damage with talents). or is it just the slot that reduces the damage, and since its offhand only thats the side effect, or will a offhand weapon in the offhand slot act any different than a one hand in the offhand slot. How to tell if an item can be used in the off hand: Information about an item will tell you if it can be used in the off hand. ZG Sword offhand (few weapons DPS, but 40 AP) e.g. The other hand is known as the main hand. "Dual Wield" redirects here. Dual Wield Specialization increases the damage dealt by your offhand weapon by 10%, 20%, 30%, 40%, or 50%. Tips and tactics. Now while this is definitly true of your mainhand, your offhand hits a lot less often so a str/agi enchant would be much more effective there than +damage or even a proc like fiery. Therefore, for single target DPS I like to use is a slower off-hand weapon and a faster main hand weapon. Also note that SS damage is based on the average damage of your main hand weapon, so don't just look for slow speed -- though that usually means the weapon will have a hig damage range. I have Bloodvenom and Frost giants cleaver. Added to that is 30% from Improved Lava Lash adding up to 436.8% (336*1.3=436.8) The finishin touch would be the 20% per stack of Searing Flames that could potentially add another 100%. And we don't know yet if this is before or after abilites that base damage off of weapon damage. For the shaman talent, see Dual Wield (shaman talent). That said, Ambush is a main-hand attack. And, i have been tesing out a dw ms build with TF/Deathbringer. Hit chance decreases chance to miss rather than increases chance to hit. Most of these must be trained; each class of each race starts with only a few weapon proficiencies. It is conducted only with the weapon in your main hand, and it's damage formula is based only on your main hand weapon. Dual Wielding does not increase your chance to miss with special attacks. Some numbers: On 2x 600 weapon damage 1Handers, this is an additional 38.52 weapon damage. I cant get the heroic version of the cleaver to drop so I may just take soul breaker heroic as a side grade for now seeing as how its more DPS than my current 251 weapon. Poisoning a target is not limited to the rogue's own poisons; other rogues' poison and hunters' Serpent Stings can be used to boost Mutilate damage. A weapon is an item that can be equipped and used to cause damage. Even with the damage reduction for using a weapon in your offhand, if your a combat sword rogue or DW warroir you really can't get a better offhand sword. How to tell if an item can be used in the off hand: Information about an item will tell you if it can be used in the off hand. Many Rogues with 2k+ ratings have a weapon chain attachd to their offhand, makingthis point irrelevant. It makes a good dw off hand with tf or two of these. Additionally, both hands will miss 19% more of the time with autoattacks. 2/2 Improved Execute 5/5 Enrage - Great Talent for PvP, and a "don't really want to spend my points on nothing, but I have to if I … Your mainhand weapon will hit for more damage than your off-hand weapon, generally, because the off-hand has a damage reduction on it, *even if the main hand weapon is faster*. One Handed caster weapons universally have damage ranges between 41.0-42.0 DPS. It is the both the best off-hand currently in the game, and the best main-hand pre Death's Sting. Remember it calculates off of the main hand per EJ. Typically an off hand sword will perform on par with other weapon types of up to two itemization tiers higher. It is sick nasty damage. I dont have the greatest pvp gear, but i have done a peak of 500-600 sustained damage and an average of 350-425 sustained damage. Adding weapon skill when fighting higher level opponents is very effective way of increasing your damage output, to the tune of recovering the whole 12% with +10 weapon skill against boss mobs. "... but two swords are mightier then the pen." damage of Envenom over Rupture makes up for it. The character can deal some damage with the weapon in the off-hand between strikes with the strong hand. A weapon is an item that can be equipped and used to cause damage. Fast weapon offhand, slow weapon main hand. Sadly, Zul’Gurub doesn’t add any new weapon enchants, but it does bring two new… oils. e.g. But what's the better option in PvE, Rupture or Shiv+Envenom? The base chance to miss with maximum weapon skill against an opponent of equal level is 5% for two handed and 24% for dual wield. — Wow TCG "Dual Wield" Flavor text Dual wield allows the character to hold a weapon in each hand (main hand and off hand). Weapons play a huge role in World of Warcraft, ... the damage done by your off hand weapon is cut by half and your chance to miss with auto-attacks with both hands is increased to 19%. 5/5 Dual Wielding Specialization - This decreases Off-Hand weapon Damage penalty, making it deal 62,5% damage instead of standard 50%. Since the initial Shiv costs about as much as a Hemo Strike, it probably bogs down to the question whether the probably higher (?) Also if using slice and dice it increases melee speed so is also boosted by offhand weapon. Abilities like [Ambidexterity] and [Crazed Berserker] increase the offhand weapon damage for Combat rogues and Fury warriors respectively. kalman, ya u r right. In real numbers, 40% of attacks landing for 70% damage is a loss of 12%. Since dagegrs calculate off mainhand damage, they want the extra damage. For rogues the enchant hierarchy, IMO, is Crusader >= Lifesteal > Fiery > 15 Agility > everything else mainhand and 15 Agility > all offhand. This damage range is the basis for the sacrifice of DPS for both one and two handed weapons. Reason is your poisons will apply more often on your offhand. Increases the damage done by your offhand weapon by 10%. Next level: Increases the damage done by your offhand weapon by 10%. The off-hand (aka off hand) is the secondary hand slot for weapons (dual wielding), shields, or other items that you are able equip. With Sword Specialization, a sword in your off hand gains a large damage boost relative to off hand weapons of other types. At this stage of Vanilla special attacks (SS, BS and so on) deliver a lot of your damage. A complete searchable and filterable list of all Fist Weapons in World of Warcraft: Shadowlands. And what I'm wondering about this is if it could be better for an outlaw rogue to use a dagger in the offhand instead of a slow weapon as it now seems like Combat Potency is at a static 75% proc rate (didn't change when I equipped the dagger) and main gauche scales off attack power instead of weapon damage (checked that too, it's damage increased in the stats window). Each class has certain weapons it is allowed to use. For instance Gutgore Ripper is a terrible offhand. increasing it to a whopping 873.6% offhand weapon damage. Puncturing Wounds increases critical strike chance of Mutilate by 5/10/15%. Pre Death's Sting, the best main-hand was the Perdition's at 105 average damage. A WoW Classic Warrior is defined by its weapons, as almost all of your damage, including most of your abilities, scale with your weapon's damage. I would love to have this with my tf i just made. Famous weapons from World of Warcraft.Note: Not all weapons are player-obtainable. This means that any stat enchant (agi, str, +x damage) will add to more than just your weapon's base DPS. Weapon Types Every weapon/shield enchant in WoW Classic. The stats completely blow away all the other swords you would even think of using as an offhand. Bonescraper Dagger offhand (few weapons DPS, but 30AP) Which works out to (600 + 0.57x600 + 38) = 980 which is roughly 104% over base 942 for the weapons alone. Separate from weapon type, you must also consider the speed of your off hand weapon. The reason you use a slow weapon in MH is because the higher damage range increases the damage of your instant strikes, Having a fast OH is supposed to make your poisons proc more because of the miss rate on OH. Apperently some people say the off-hand always gets normalized (which would mean the off-hand hits like a 2.40 weapon always), so having a faster weapon, it would mean it would still hit with the same force as a 2.40 weapon, but more frequently. The only attacks for which offhand damage or type is a concern are Mutilate, Shiv, and Killing Spree. The other hand is known as the main hand. Soulbreaker is a good weapon if you cant get any of the others to drop. Weapons, especially Wands early on, can be significant upgrades for a Mage, magnified if you play Arcane for Wand Specialization.You will still gain a large benefit from them if you play any of the other specs we cover, Frost AoE, Frost Single Target or Fire, regardless. Weapon enchants are powerful, highly sought after, and often make your weapons glow with special effects as well. It must be equipped in the main hand, off hand, both hands (Two-Handed and dual wielding), or ranged weapon equipment slot. 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